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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 15:50:00 -
[1]
Maybe I can't read here. But this thread is "hey missiles suck." and then the op is talking about his Rokh getting killed by a missile ship?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 22:55:00 -
[2]
Originally by: 5pinDizzy
Originally by: SheriffFruitfly It's kind of funny, actually:
1) Caldari is the most common race in eve.
2) Caldari has always been relatively weak at pvp.
3) CCP wants to encourage more pvp.
4) CCP repeatedly nerfs caldari pvp.
Are there wookies on endor? 'Cuz that just don't make no sense!
rofl.
The crux of the matter.
I would be very interested in a CCP response to this statement assuming they aren't ignoring all the missile threads.
And no more semi plausible lies please.
I'm assuming they wouldn't put it this way, but it would have something to do with you, and likely being an idiot.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 23:00:00 -
[3]
Originally by: manfrog heck watch 2 intys take you down in 10 min while you sit there un able to do any damage watching your torps just chase em around lol to funny
We all know that if you gave the ship turrets that would NEVER happen. All Turret Battleships are inty killers.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 23:59:00 -
[4]
Originally by: Pohbis Edited by: Pohbis on 28/11/2008 23:20:53
Originally by: Cambarus Given that the whole idea behind caldari ships is that they're better off in gang/fleet warfare sorta applies here.
There is no such grand idea behind Caldari, Caldari were shoehorned into that box because solo PvP requires midslots for tackle/web/speed and Caldari lack midslots due to their shield tanking.
There's a world of difference between having to sacrifice stacking nerfed damage mods in the lows because of armor tanking, and having to sacrifice tanking slots. A single missing tanking slot can break a setup. A missing damage mod slot is a lot less damaging to a setup, even less so because of diminishing returns on damage mods.
Tackle+Tanking+Speed all in the mids is a nightmare for Caldari. Claiming that a 3rd or 4th damage mod in the lows makes up for that is laughable at best. Ignorant and trolling at worst.
I'm indifferent to the changes really, solo and PVP didn't mix that well with Caldari before QR, and doesn't mix that well after QR. A few ships are capable of it under the right conditions... but that statement was just too absurd not to rain on.
It's kinda like how armor tankers have to choose between tank or damage mods.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.29 00:07:00 -
[5]
Edited by: An Anarchyyt on 29/11/2008 00:08:57
Originally by: Pohbis
Originally by: An Anarchyyt
Originally by: Pohbis Edited by: Pohbis on 28/11/2008 23:20:53
Originally by: Cambarus Given that the whole idea behind caldari ships is that they're better off in gang/fleet warfare sorta applies here.
There is no such grand idea behind Caldari, Caldari were shoehorned into that box because solo PvP requires midslots for tackle/web/speed and Caldari lack midslots due to their shield tanking.
There's a world of difference between having to sacrifice stacking nerfed damage mods in the lows because of armor tanking, and having to sacrifice tanking slots. A single missing tanking slot can break a setup. A missing damage mod slot is a lot less damaging to a setup, even less so because of diminishing returns on damage mods.
Tackle+Tanking+Speed all in the mids is a nightmare for Caldari. Claiming that a 3rd or 4th damage mod in the lows makes up for that is laughable at best. Ignorant and trolling at worst.
I'm indifferent to the changes really, solo and PVP didn't mix that well with Caldari before QR, and doesn't mix that well after QR. A few ships are capable of it under the right conditions... but that statement was just too absurd not to rain on.
It's kinda like how armor tankers have to choose between tank or damage mods.
[Post] . . [Your head]
There, bolded the part your should try and comprehend.
If you want to skim and post a one-liner, please make it funny, or at least relevant.
That's because your post is incredibly stupid. How about you learn how to make a ship where one module doesn't make or break your entire ship?
Now, since apparently you are too stupid to actually understand, I'm gonna put it in one sentence for you:
All the tackling and tanking in the world won't help you if you can't put out the DPS to kill what you're fighting. What are you going to do? Bore him to death until he Ctrl+Qs while scrammed and all his modules turn off?
Perhaps next you should follow up with a whine about how capitals can't use gates, or there are no bubbles in empire.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.29 00:16:00 -
[6]
Originally by: Pohbis Edited by: Pohbis on 29/11/2008 00:14:03
Originally by: An Anarchyyt All the tackling and tanking in the world won't help you if you can't put out the DPS to kill what you're fighting.
Yeah, a bit of insults and a naive comeback. Doing your ticker proud.
Have fun bringing down the hurt in your +10% dmg ship while your target can web and scram you, or, decide to disengage at will.
Everyone knows Goons can't win a fight, in fact, just the other day all our ships were destroyed, being picked off by the enemy at will, while we killed no more than a single cruiser. 
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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